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This stage is one lengthy ascent involving precision jumping and a lot of gears that will plummet shortly after you land on them. While this one might not exactly match those in classic Castlevania games, it was no slouch in the "Making Rob Yell Bad Words" department. Leading into the final bosses is a clock tower level. Pretty tough to dodge a flying enemy when you're stuck on a chain swinging over a chasm!īy the time you're nearing the end of Mickey's adventure, the challenge level actually gets legitimately intense. Also, there are a couple areas where it's a near-certainty you'll take a hit. The fourth level introduces enemies resembling the letter "A" which also are easily capable of landing hits with their unpredictable leaps. The butt-bounce isn't so effective when you're taking on a small, nimble creature that's constantly jumping. The first hiccup I remember having was the third world's boss. If a gamer shows even the slightest inclination towards being patient, it's easy to cruise through the game for a good while.
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Sure, that's nice if you finish a level one hit from the grave, but it can be annoying to go from being able to pepper every adversary from a safe distance to having to scrounge up a few items simply to be able to rarely utilize a projectile attack.Īs can be expected from a retro game, just because everything about seems geared for children, that doesn't mean Castle of Illusion is a cakewalk. You'll always start the next with a three-hit life bar and no items to throw and have to work with that. One interesting thing about this game is that nothing gets saved between each individual level. By collecting the somewhat uncommon star icons, he can increase his life bar so that he can take five hits before perishing. At the beginning of each level, he's able to absorb two hits before the third finishes him off. If it takes a moment to get used to that alteration to the control scheme, don't worry. and only tap once to jump and, well, it won't be the monster that takes damage! Act like you're playing Super Mario Bros. With a slight complication here, as you'll have to hit the jump button twice to turn Mickey's jump into a lethal butt-bounce. More commonly, he'll likely resort to the tried-and-true jumping attack that's been a staple of platforming games for decades. Throughout each level, he can collect various items strewn across the landscape to throw at foes. From sentient mushrooms to hostile fish and lumbering suits of armor, there are no shortage of baddies conjured up by Mizrabel, an evil witch bearing an uncanny resemblance to Snow White's arch-enemy, to prevent him from collecting seven gems to access her tower and rescue the kidnapped Minnie - which is the entirety of Castle of Illusion's plot. Mickey's journey will be impeded by enemies, of course. While the fourth world is essentially one long level, there are several tiny ones hidden within those aforementioned milk bottles and tea cups that will whisk you away to new locations. And then you realize the door is locked and you have to climb to the top of the structure to grab a key at which point all those staircases you've been scaling have flattened into slides, making it a quick descent back to the bottom. In the house of toys, it initially looks like you'll only have a short jaunt to the right in order to reach the first stage's exit. The intro forest has a fun section where you have to navigate a series of spider webs, many of which move to take you farther into the level. While there aren't a huge number of locations for Mickey to visit - essentially five worlds, each separated into a handful of short levels - you'll find a nice variety of challenges. There also is a nice variety in the locations Mickey will visit, ranging from more ordinary settings like a forest or ruins to more fantastical locations such as a brightly colored house populated by toy soldiers and a library where he is shrunk down to a size tiny enough that teacups and milk bottles can provide short mini-stages. The levels are all cartoonish in nature and tend to at least feel like they could have been ripped from the source material. Rest near the edge of a platform and you'll be able to watch the mouse awkwardly attempting to maintain balance lest he fall, for example. Sega gave Mickey some quality animations for moving and even standing still.
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While Castle of Illusion starring Mickey Mouse could also be called Typical Platformer starring Mickey Mouse, that is not to say this 1990 Sega Genesis game is without charm.Īfter all, how could it be? The Mouse is a Disney property, after all, and this game was released in those pre- Sonic the Hedgehog days when the Genesis needed high-quality platformers capable of rivaling those starring Mario and pals. "Having a humanoid mouse bounce off your head with his butt has to be a humiliating way to go." Castle of Illusion starring Mickey Mouse (Genesis) review